
R.E.P.O. Monster
Loom
Danger Level 3The Loom is a Level 3 monster that does not roam and does not search. It picks one semibot the moment it spawns and walks toward them until the level is over.
Detection
Proximity, Touch
| Health | 500 |
|---|---|
| Weight | Heavy |
| Orb Size | Large |
| Damage | 100 |
| Strength Breakpoint | 13 |
Behaviour
On becoming active it marks a target, who sees a translucent overlay of grasping hands and hears a heartbeat. From then on it always knows exactly where that semibot is. It glides rather than walks, cannot jump, and cannot climb. Its attack places a hand on either side of your head before delivering a clap for 100 damage plus a shockwave that launches valuables and semibots, adding 25 physics damage on impact. Unlike most enemies it is not locked into the animation — leave its range before the clap and it simply lowers its hands. It does not spawn before level 3 and gives up comparatively quickly, usually retreating after around thirty seconds.
How to survive it
Survive the timer. Because it cannot jump or scale anything, standing somewhere high is a complete answer — Extra Jump upgrades, Tumble Wings and Sprint Speed are the counters that matter. If it does begin its attack animation, tumbling or sprinting out means you take the shockwave rather than the clap, which is a far better trade. A loud sound effect and an orange screen flash tell you it has given up.
REPODLE hints
Proximity and Touch with no line of sight is a profile unique to the Loom. Its 500 health is shared only with the Trudge, and the two split on weight — Heavy for the Loom, Very Heavy for the Trudge. Either the detection column or the weight column resolves it in one guess.
Similar monsters
Stats and factual details are compiled from the community-run R.E.P.O. Fandom Wiki, whose text is licensed under CC BY-SA 3.0. The written descriptions on REPODLE are original work based on those facts. R.E.P.O. Fandom Wiki · CC BY-SA 3.0