REPODLE
Gambit

R.E.P.O. Monster

Gambit

Danger Level 2

The Gambit is a Level 2 monster that grabs you, opens its mouth to reveal a roulette wheel, and spins for your fate. It is the only enemy in R.E.P.O. that can heal you or pay you.

Detection

Line of Sight, Proximity, Touch

Health150
WeightHeavy
Orb SizeMedium
Damage50
Strength Breakpoint9

Behaviour

It chases on sight and will reach under furniture without hesitating. If it grabs you it holds you in tumble mode facing the wheel and spins. There are nine spaces: red at 50% costs you 50 health, green at 25% heals 25, yellow at 12.5% produces a $5,000 money bag, white at 6.25% restores you to full, and black at 6.25% drops you to 1 health — the black stinger is audible across the entire map. Stun it mid-spin and the whole thing is interrupted with an explosion that deals 60 damage to whoever is held.

How to survive it

The maths is close to even, so the honest answer is often to let the wheel spin rather than interrupt it — a guaranteed 60 damage from a botched stun is worse than a 50% chance of 50. Interrupting is right when you are already low enough that red or black would kill you. Otherwise treat it as a Level 2 nuisance: 150 health is not much, and it dies quickly to any real weapon.

REPODLE hints

A damage value of 50 with Level 2 danger narrows to Gambit and Mentalist. They split on strength breakpoint — 9 for the Gambit, 4 for the Mentalist — and on nothing else, since both are Heavy with a Medium orb and 150 health. That is one of the tightest pairs in the whole classic dataset, so know which is which.

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Stats and factual details are compiled from the community-run R.E.P.O. Fandom Wiki, whose text is licensed under CC BY-SA 3.0. The written descriptions on REPODLE are original work based on those facts. R.E.P.O. Fandom Wiki · CC BY-SA 3.0