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Grenade

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Grenade

The Grenade is the baseline throwable: a fixed price, a fair blast, and a countdown you can hear. Everything else in the explosive shelf is measured against it.

CategoryExplosive
Price$2,000
RechargeableNo
Sub TypeThrowable
Damage160
Max Amount3

Effect

Standard area explosion damage

What it does

It clicks for a few seconds after activation — nine and a half beeps, if you are counting — then explodes for 160 damage to monsters and 75 to a semibot. Anything caught in the blast is either killed or stunned. Its price does not scale with the level, and the shop stocks at most three at a time.

How to use it

The fixed price is the strategic fact: on level one a grenade is a real expense, and on level ten it is close to free, so grenades get better the longer a run goes. Count the beeps rather than guessing — a grenade thrown too early gives a monster time to walk out of the radius, and one held too long is 75 of your own health. It is also the cleanest answer to a group of Gnomes.

REPODLE hints

One hundred and sixty damage is unique. Explosive + Throwable is a five-item group: Duct Grenade, Grenade, Human Grenade, Shockwave Grenade and Stun Grenade. Their damage values are 400, 160, 100, 0 and 0, so damage resolves everything except the two zeros, which then split on effect type — Knockback for the Shockwave, Stun for the Stun Grenade.

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Stats and factual details are compiled from the community-run R.E.P.O. Fandom Wiki, whose text is licensed under CC BY-SA 3.0. The written descriptions on REPODLE are original work based on those facts. R.E.P.O. Fandom Wiki · CC BY-SA 3.0